When games give me a choice, I tend to behave morally. Sure, I’ll steal some precious currency now and then, and kill the odd NPC who gets on my nerves, but generally I try to be a good guy. I help people, I spare people, I give second chances and the benefit of the doubt. I played through BioShock twice and never harvested a Little Sister.
But Mafia III is different. In Mafia III, I’m killing everyone. Not innocent bystanders, at least not on purpose, but every enemy. Everyone who looks at me sideways. Even when the mission objective is fulfilled and I could just as easily hop back in my car and drive away, I kill everyone. Brutally, if possible. I’ll spend five minutes crisscrossing a shipyard to track down that one errant red dot on my minimap. When a phalanx of cops shows up and compels me to flee before I’ve killed every last enemy, I feel a tinge of regret: I didn’t get to kill everyone. Continue reading The Violent Catharsis of Mafia 3